Lightning materia in particular is effective when paired with MP Absorption, since it is guaranteed to hit, ensuring it gives MP in return. It is best to match with an element that enemies either are weak to, or at least do not resist. This can be very ATB and MP-efficient, saving the user from needing to recover MP with items. MP absorption materia allows certain spells to recover MP to the user after hitting. However, if the player also has another copy of the materia linked with Magnify Materia, or the caster was within Arcane Ward when using the spell, they can get more. 10 MP is the most the player can gain in one casting of a spell because the damage limit is 9,999. The MP recovered caps at the enemy's current HP, and so the damage numbers do not always correctly reflect how much MP is recovered if the ability did more damage than the enemy had HP left. MP Absorption recovers 0.1% of the damage dealt by the linked materia's ability as MP to the caster. Cycle through all the elements until you get the right one.Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measure This is a very straightforward fight, and you can slowly increase your chances to pressure Nero by using your ranged Ninja Star. He won’t be able to withstand the double attack. Whether Nero is Staggered or not, unleash both of your Limit Breaks at 25% HP to finally bring him down. Near the end of the fight, both Sonon and Yuffie should have their Limit Break meters full. When he disappear, be prepared to guard or dodge to avoid his suprise attack as he teleports near you for a killer melee strike.Īvoid his attacks as long as possible, using your ninja star to deal consistent small damage to build your ATB meter faster. The battle becomes much harder in the last 30% - Nero summons very powerful magic from the ground. Don’t stand in the darkness or he’ll continuously siphon HP from you. Later, Nero uses magic constantly, summoning patches of dark energy. He’ll distract Nero while you prepare Synergy attacks. At this point in the fight, use your long-range ninja star to build ATB, avoid his attacks, guard and heal. When he’s down, use Synergy attacks to stagger him, then hit him with everything you’ve got.Īt about 75% HP, Nero releases his arms and begins using much more powerful darkness attacks. Use Yuffy’s ranged attack and zip up to strike him mid-air. To put him in a pressured state, wait for him to fly and attack with Pinion Pistols. He’s a fast opponent with deadly melee abilities, pistols on his wings, and darkness magic that rises up from the ground. This bizarre Deepground opponent uses darkness to fight. Tips & Tricks Beginner’s Guide | How To Unlock Level 2 Limit Breaks | All Weapon Locations & Proficiency Abilit ies | All Rare Materia Locations | How To Unlock All Summon Materia | All Jukebox Music Tracks Locations | PSA: 3 Very Useful Button Inputs | How To Get 200% Or 300% Stagger Bonus | How To Beat Roche, Crab Warden & Air Buster | How To Beat Reno, Rude & Hell House | How To Beat Abzu, Ghoul & Eligor | How To Beat Reno & Rude, Failed Experiment & Abzu (Rematch) | How To Beat Jenova, Rufus & Arsenal | How To Beat The Final Boss | All Side-Quests Guide & Rewards List | Post-Game Unlockables Guide Are you a fan of the weird Dirge of Cerberus action spin-off to FF7? No? Well, someone at Square Enix absolutely is. These are some seriously big bad guys, and some of them are references to wild quasi-canon extra material. There are three major story bosses you’ll face in the DLC’s two extra chapters - and more will unlock after you beat the campaign. Yuffie’s mission to steal the Ultimate Materia goes in some weird directions in Final Fantasy 7 Remake‘s INTERmission DLC.
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