![]() When equipment is more expensive then the fields, something is wrong. With the prices as they are now, you have to play on hard, otherwise the entire map becomes a walk in the park. Its more for gameplay and progression purposes. That for me is my enjoyment in the game enjoying RL beautiful areas. This is part of farming in RL and personally I am not interested in making SimCity, Arcade style maps. I realize that some players seem to be unable to work with boundaries around fields. The reason the wire does not have a collison but the posts do is my reasoning that if you gently collided with a barbedwire part of the fence it would snap easily, whereas a wooden post would not snap as easily. The barbedwire fence is around that field in RL, hence why I placed it there. That to me seems plenty and helps keep the reality of the RL area as close as possible.ģ) As pointed out the base AI workers, even AI improvement mods are all very limited. You have 2 grain sell points, 1 root crop, 1 sawmill, 1 wool pallets, 1 manure, and 1 straw/hay. If you do it wrong they end up looking out of place and just stupid. I prefer to allow the player to expand there farm quicker.įinally the default game prices are very unrealistic compared to RL prices at least from where I live.Ģ) As this map is a RL replica it is very hard trying to build sell points into an area which doesn't contain them in RL. It seems pointless map makers spending all that time filling the map with fields and detail when most players end up rarely owning more than the fields they started with. I mostly play solo so yeah it's difficult on hiring workers but an outstanding map none the LANsalot,ġ) The field prices as default mean that expanding your fields takes a long time in gameplay hours, especially if playing on hard and Seasons. real farms make use of every possible foot of acreage they don't worry about workers not being able to navigate the property. but this is a real world map and more for you to do the work yourself. they don't always respond to regular collisions like they're supposed to. that's why goldcrest has some basic AI collisions to force them to see it. Just a few critiques but otherwise a very enjoyable map.Īi Is not very good in this game. Also on the other side of that field the small short trees are of similar concern, but that can be solved with some simple logging. The typical collision avoidance detection doesn't work since not all of the fence is collide-able. ![]() ![]() Both Courseplay and AI Extensions get confused when getting near that area. This will help harvesters and seeders working near it not get stuck all the time. This creates issues on field 45, while that fence is a part of the cow pasture, I would suggest removing the collision from the posts near that field. You can drive through the fence itself, but the posts are collide-able. Fence posts!! Maps with fences near the edge of fields need to die!!!! ok, so rage over, the fences here are very.odd. Suggestion, have another sell point near the edge of the map by field 1 (off the main road).ģ. Only 2? on a map of this size I would of at least expected 3 or 4 sell points for the crops. Fields should be about the same price point as the default game, this is the only map I have ever played on where the price per a. Dunno if the per ha ratio is wrong, but a 10+ HA field only costing around 200k? When on Goldcrest field 5 costs just shy of a mil. Fields are FARRRRRRR FAR FAR FAR too cheap for their size. ![]()
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